Upgraded to craftbukkit-1.4.7. Fixes some bugs related to dropping beds.
Running overviewer every n hours or so now. Four views of the map are available:
As long as these don’t chew up too much CPU they’ll be left running.
- 2.5GHz CPU
- 16GB RAM with 5GB dedicated to minecraft_server.jar
- 64GB SSD dedicated to game
- CentOS 6.3
- Co-located at Hurricane Electric in Fremont, California, U.S.A.
New temporary server name: versace.jerkcity.com
All other hostnames (jcmc.jerkcity.com, minecraft.jerkcity.com, mc.jerkcity.com, dongs.jerkcity.com) will follow shortly.
Game upgraded to 1.4.7.
Live map works: http://versace.jerkcity.com:8123/
I have a tumor in my bladder that will likely kill me soon.
IRC is up: versace.jerkcity.com:6667 #jerkcity
- firstname.lastname@example.org / email@example.com
The new machine is faaaaaaast. Received a free upgrade: 2.5GHz CPU. Added 16GB RAM, 64GB SSD. Test-rendering dynmap now. Hope to upgrade the server this Friday night but, dongs.
Boo: Amazon EC2 slowness + 1.5GB RAM + $70/month hosting fees + no dynmap
Yay: Dedicated 1U hardware on order from abmx servers. 2.4GHz CPU + 8GB RAM + $0/month hosting fees + yay CPU-intensive plugins
Map is back: http://minecraft.jerkcity.com/maps/
Old-world list of builders was misplaced. Drop a note if you want build access within the city limits.
We will likely stick with WorldGuard: No updates to EpicZones appear to be available.
Server version: 1.4.6
Retired: EpicZones (crashes)
Installed: WorldEdit, WorldGuard
City limits are protected again. Ask LafinJack for build access (he’s an admin).
Looking at why /gimme is broken… Update: /gimme works again
move is complete.
new temporary address: dongs.jerkcity.com
old machine has been shut down. dns should catch up within a 1/2 day or so.
new server is up: dongs.jerkcity.com
will move irc + web + dynmap over shortly.
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